Some renders of a couple of the weapons that got banged out in between coding sessions last week in case you missed it:
My hard surface/box modeling skills are OKish enough to throw out/replace all the older models now I think. Expect many geometry/material updates before alpha starting with various props.
Looking into using WFC for building generation now, and may have something to show later.
If anyone is interested I’m considering doing a video of the process of making a weapon from concept to model to in-game asset. It’s all pretty quick given my engine is focused on modders.