Testing out using hugo for blogging. I was going to bring over some old blog posts to here, but decided it might be better to update those posts and roll them out later.
Today I’ll just link to the video of the transient material instance (MI) system that was put in not long ago. This system allows every object to have it’s own procedurally generated MI to handle various parameters of VFX materials such as volume, colors, patterns. All of the fluids in the video are using the same shader/material.