Getting tired of pure voxel terrain again, so I’m going to move voxel system to more of a detail terrain painting system. GPU Clipmaps are cool again, and much more flexible when it comes to foliage deco – so hopefully this will be the last ugly terrain screenshot. Making the system to generate foliage with raycasts as seen in ye old island demo as fun for programmer art, however for deco painting artists don’t like that kind of thing. ;)